OpenVDB 11.0.0
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NodeAccessor< NanoGrid< BuildT > > Class Template Reference

Template specialization for nanovdb::Grid which is special since its NodeManage uses a handle in order to support node access on the GPU! More...

#include <nanovdb/util/CreateNanoGrid.h>

Public Types

using BuildType = BuildT
 
using BufferType = HostBuffer
 
using GridType = NanoGrid<BuildT>
 
using ValueType = typename GridType::ValueType
 
using TreeType = typename GridType::TreeType
 
using RootType = typename TreeType::RootType
 
template<int LEVEL>
using NodeType = typename NodeTrait<TreeType, LEVEL>::type
 

Public Member Functions

 NodeAccessor (const GridType &grid)
 
const GridTypegrid () const
 
const TreeTypetree () const
 
const RootTyperoot () const
 
uint64_t nodeCount (int level) const
 
template<int LEVEL>
const NodeType< LEVEL > & node (uint32_t i) const
 
std::string getName () const
 
bool hasLongGridName () const
 
const nanovdb::Mapmap () const
 
GridClass gridClass () const
 

Static Public Attributes

static constexpr bool IS_OPENVDB = false
 
static constexpr bool IS_NANOVDB = true
 

Detailed Description

template<typename BuildT>
class nanovdb::NodeAccessor< NanoGrid< BuildT > >

Template specialization for nanovdb::Grid which is special since its NodeManage uses a handle in order to support node access on the GPU!

Member Typedef Documentation

◆ BufferType

template<typename BuildT >
using BufferType = HostBuffer

◆ BuildType

template<typename BuildT >
using BuildType = BuildT

◆ GridType

template<typename BuildT >
using GridType = NanoGrid<BuildT>

◆ NodeType

template<typename BuildT >
template<int LEVEL>
using NodeType = typename NodeTrait<TreeType, LEVEL>::type

◆ RootType

template<typename BuildT >
using RootType = typename TreeType::RootType

◆ TreeType

template<typename BuildT >
using TreeType = typename GridType::TreeType

◆ ValueType

template<typename BuildT >
using ValueType = typename GridType::ValueType

Constructor & Destructor Documentation

◆ NodeAccessor()

template<typename BuildT >
NodeAccessor ( const GridType & grid)
inline

Member Function Documentation

◆ getName()

template<typename BuildT >
std::string getName ( ) const
inline

◆ grid()

template<typename BuildT >
const GridType & grid ( ) const
inline

◆ gridClass()

template<typename BuildT >
GridClass gridClass ( ) const
inline

◆ hasLongGridName()

template<typename BuildT >
bool hasLongGridName ( ) const
inline

◆ map()

template<typename BuildT >
const nanovdb::Map & map ( ) const
inline

◆ node()

template<typename BuildT >
template<int LEVEL>
const NodeType< LEVEL > & node ( uint32_t i) const
inline

◆ nodeCount()

template<typename BuildT >
uint64_t nodeCount ( int level) const
inline

◆ root()

template<typename BuildT >
const RootType & root ( ) const
inline

◆ tree()

template<typename BuildT >
const TreeType & tree ( ) const
inline

Member Data Documentation

◆ IS_NANOVDB

template<typename BuildT >
bool IS_NANOVDB = true
staticconstexpr

◆ IS_OPENVDB

template<typename BuildT >
bool IS_OPENVDB = false
staticconstexpr