/*
 * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
 * Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
 * Copyright (C) 2006 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

// FIXME: This should be removed and made an alias to DOMRect.
[
    SkipVTableValidation
] interface SVGMatrix {
    // FIXME: these attributes should all be floats but since we implement
    // AffineTransform with doubles setting these as doubles makes more sense.
    attribute unrestricted double a;
    attribute unrestricted double b;
    attribute unrestricted double c;
    attribute unrestricted double d;
    attribute unrestricted double e;
    attribute unrestricted double f;

    [NewObject] SVGMatrix multiply(SVGMatrix secondMatrix);
    [MayThrowException, NewObject] SVGMatrix inverse();
    [NewObject] SVGMatrix translate(unrestricted float x, unrestricted float y);
    [NewObject] SVGMatrix scale(unrestricted float scaleFactor);
    [NewObject] SVGMatrix scaleNonUniform(unrestricted float scaleFactorX, unrestricted float scaleFactorY);
    [NewObject] SVGMatrix rotate(unrestricted float angle);
    [MayThrowException, NewObject] SVGMatrix rotateFromVector(unrestricted float x, unrestricted float y);
    [NewObject] SVGMatrix flipX();
    [NewObject] SVGMatrix flipY();
    [NewObject] SVGMatrix skewX(unrestricted float angle);
    [NewObject] SVGMatrix skewY(unrestricted float angle);
};
